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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>LevinChiu Personal Official Blog - flash AS3.0</title><link>http://levinchiu.com/blog/</link><description>LevinChiu - </description><generator>RainbowSoft Studio Z-Blog 1.8 Walle Build 100427</generator><language>zh-CN</language><copyright>Copyright &amp;amp;copy; 2010 LevinChiu.com All Rights Reserved.</copyright><pubDate>Sat, 04 Sep 2010 12:56:04 +0800</pubDate><item><title>《AS3从入门到精通》 笔记</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/26.html</link><pubDate>Sun, 13 Sep 2009 23:50:35 +0800</pubDate><guid>http://levinchiu.com/blog/post/26.html</guid><description><![CDATA[1.AS3的虚拟机叫AVM2，而早期的AS使用的是AVM1，所以效率上AS3比早期版本快了10倍；<br/>2.舞台的名字叫state,主时间轴的名字叫root<br/>3.当trace()函数输出变量时，会自动调用toString()方法<br/>4.写在帧里面的变量都是在MainTimeLine的类里，并且MainTimeLine是动态类，而root是该类创建的对象，所以这些变量都变成了root的属性，可以用 root.xxx 来访问<br/>5.Stage不是动态类，所以不能给他创建属性，例如stage.xxx就不行了<br/>6.时间轴的方波顺序是在同一时间轴而不同图层中，同一帧上的代码由上到下执行；在同一图层上，按照包含这些代码的帧在时间轴上出现的先后顺序排列<br/>...]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/26.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=26</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=26&amp;key=e36a8d7c</trackback:ping></item><item><title>AS 3.0 把MC用数组存放</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/24.html</link><pubDate>Sat, 15 Aug 2009 18:25:18 +0800</pubDate><guid>http://levinchiu.com/blog/post/24.html</guid><description><![CDATA[<textarea class="code" rows="10" cols="50">
var&nbsp;a:Array=[mc,maskMc];
function&nbsp;setMc(mcc)&nbsp;{
&nbsp;&nbsp;var&nbsp;_mc=&nbsp;new&nbsp;mcc&nbsp;as&nbsp;MovieClip;
&nbsp;&nbsp;this.addChild(_mc)
&nbsp;&nbsp;trace(_mc);
}
setMc(a[1]);
</textarea>]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/24.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=24</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=24&amp;key=cfd96009</trackback:ping></item><item><title>as .30 设置影片颜色.</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/23.html</link><pubDate>Tue, 28 Jul 2009 21:25:58 +0800</pubDate><guid>http://levinchiu.com/blog/post/23.html</guid><description><![CDATA[<p>[code]var theColor=new ColorTransform;<br />theColor.color = 0xFF0088;<br />ball.transform.colorTransform=theColor;</p><p><br />var color1:ColorTransform = new ColorTransform(1, 1, 1, 1, 55, 0, 55, 0);<br />ball.transform.colorTransform= color1;</p><p>...</p>]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/23.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=23</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=23&amp;key=6860e13b</trackback:ping></item><item><title>AS3.0 多参数匹配写法</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/19.html</link><pubDate>Sun, 09 Sep 2007 22:22:04 +0800</pubDate><guid>http://levinchiu.com/blog/post/19.html</guid><description><![CDATA[AS3.0 多参数匹配写法,同样适合1.0 2.0<br/><br/>简单,效率也高...<br/><br/>[code]<br/>var txt:String = "c";<br/>//txt 输入值<br/>var a:Array = new Array("a","b","c","d");<br/>//匹配的数组内容<br/>//如果匹配了就输入txt的值<br/>if(a.indexOf(txt) != -1){<br/>	trace(txt)<br/>}else{<br/>	trace("不匹配")<br/>}...]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/19.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=19</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=19&amp;key=1a4773a0</trackback:ping></item><item><title>AS3.0 控制帧数播放</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/18.html</link><pubDate>Wed, 22 Aug 2007 14:59:11 +0800</pubDate><guid>http://levinchiu.com/blog/post/18.html</guid><description><![CDATA[检测MC播放的<textarea class="code" rows="10" cols="50">root.addEventListener(Event.ENTER_FRAME,tx);function&nbsp;tx(e:Event):void&nbsp;{&nbsp;trace(this.currentFrame);&nbsp;if&nbsp;(this.currentFrame&nbsp;==&nbsp;10)&nbsp;{&nbsp;&nbsp;stop();&nbsp;&nbsp;removeEventListener(Event.ENTER_FRAME,&nbsp;tx);&nbsp;}}</textarea>...]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/18.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=18</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=18&amp;key=8fc0afcf</trackback:ping></item><item><title>AS3.0学习手记(3) AS3.0的自身Loading制作</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/17.html</link><pubDate>Sat, 28 Apr 2007 16:20:36 +0800</pubDate><guid>http://levinchiu.com/blog/post/17.html</guid><description><![CDATA[把下面代码直接复制到flash时间帧上则可.<br/><br/>[CODE]<br/>loaderInfo.addEventListener(ProgressEvent.PROGRESS, loaded);<br/>stop();<br/>function loaded(e:ProgressEvent) {<br/>	var loaded:Number = e.bytesLoaded;<br/>	var total:Number = e.bytesTotal;<br/>	var all:Number = Math.round(loaded/t...]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/17.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=17</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=17&amp;key=580f8f6a</trackback:ping></item><item><title>深入了解setInterval方法的几个重点[转载经典论坛]</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/16.html</link><pubDate>Fri, 27 Apr 2007 15:06:13 +0800</pubDate><guid>http://levinchiu.com/blog/post/16.html</guid><description><![CDATA[相信大家对setInterval方法肯定非常熟悉，但不少人对其缺乏深入的了解，致使当一个flash里有多个setInterval的时候就容易混淆，该清除的间隔lID没有清除，不该清除的时候却清除了。对于setInterval的语法我就不赘述，很多文章都有详细说明，下面来说一下setInterval的几个重点。1、setInterval和clearInterval都是全局函数，也就是_global.setInterval()和_global.clearInterval()。这一点大家应该都知道，但...]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/16.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=16</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=16&amp;key=6fa4117c</trackback:ping></item><item><title>AS3.0学习手记(3)Flash CS3的深度控制</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/15.html</link><pubDate>Fri, 27 Apr 2007 15:01:32 +0800</pubDate><guid>http://levinchiu.com/blog/post/15.html</guid><description><![CDATA[var b:mc = new mc();var c:mcc = new mcc()this.addChild(b);this.addChild(c);c.x=10;this.addChildAt(c,0)//可以设置深度this.setChildIndex(c,0)//调整深度 相当于swapDepth()trace(this.getChildIndex(c));// 得到深度,相当于getDepth()...]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/15.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=15</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=15&amp;key=bd625460</trackback:ping></item><item><title>AS3.0中文版教程</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/14.html</link><pubDate>Wed, 25 Apr 2007 18:24:16 +0800</pubDate><guid>http://levinchiu.com/blog/post/14.html</guid><description><![CDATA[<a href="http://blog.csdn.net/lixinye0123/archive/2007/01/13/1482310.aspx" target="_blank">CSDN上面的AS3.0中文教程</a>...]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/14.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=14</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=14&amp;key=86a091c1</trackback:ping></item><item><title>AS3.0学习手记(2)loader</title><author>a@b.com (LevinChiu)</author><link>http://levinchiu.com/blog/post/13.html</link><pubDate>Tue, 24 Apr 2007 17:56:42 +0800</pubDate><guid>http://levinchiu.com/blog/post/13.html</guid><description><![CDATA[在AS2.0之前,我们是使用flash 内置函数loadMoive()<br/><br/>如:<br/>mc.loadMovie("mc.swf")<br/>loadMovieNum("mc.swf",0)<br/><br/>而在AS3.0中,.我们则使用Loader()<br/>如:<br/>var url:String = "image.jpg";<br/>import flash.display.Loader;<br/>import flash.net.URLRequest;<br/>var ldr:Loader = new Loader();<br/>add...]]></description><category>flash AS3.0</category><comments>http://levinchiu.com/blog/post/13.html#comment</comments><wfw:comment>http://levinchiu.com/blog/</wfw:comment><wfw:commentRss>http://levinchiu.com/blog/feed.asp?cmt=13</wfw:commentRss><trackback:ping>http://levinchiu.com/blog/cmd.asp?act=tb&amp;id=13&amp;key=e8b119c9</trackback:ping></item></channel></rss>
